[Max/MSP tutorial] "basics" of gen.codebox~

axers fall's icon

In this video, I will show you how to play sound with gen.codebox~

also simple questions here, how can I code those attributes like peek @boundmode mirror? the boundmode attributes? THANKS!!!!!!

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👽'tW∆s ∆lienz👽's icon

for writing attributes, it's often a specific argument added in with assignment using an equals symbol... you can get to this info. by creating the visual version of the object(make sure it's connected to other things so the code will generate properly), and then look at the code generated using the 'C' icon in the right sidebar to understand what you could do similarly in codebox:

Use the 'C' icon in the right sidebar to see how it generates code, which you can use in gen~ codebox for future reference.

...so for peek's boundmode, it would be something like:

peek(test, 0, 0, boundmode="wrap")

axers fall's icon

Thanks!!I'm thinking about maybe I should declare all those necessary argument first,then I can write those attribute in my lines.

FP's icon

Hello Raja, I'm writing here because I don't know how to contact you directly.

I'm asking on another thread if you have this [fdn~] larsen version ported to Apple Silicon.

Thx.