shader directly on jit.gl.texture?  –––– 3d texture woes …

C Hausch's icon

hi there,

jit.gl.texture does offer an option to attach a shader name (although this is not documented in the reference), however it does not seem to have an effect. i can't get a shader to work directly on the texture.

the reason i wanted to try this is that i wanted to do some 3d matrix processing in the shader, and jit.gl.texture seems to be the only object allowing 3d image dimensions.

can someone shed some light on this topic?

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as a sidenote i just wish jit.gl.pix would allow for 3-dimensional matrices –