Jitter - Visuals for Max
Jitter is an open ended toolkit for patching video and graphics in Max. With Jitter you can extend your patches with added video, 3D graphics, effects, and more.
Make Sound Visible
Artists use Jitter to create genre-defying interactive visuals combined with the audio and automation tools in Max. Jitter lets you break apart videos, animate abstract forms, and explore the relationship between sound and visuals.
Jitter also includes objects that capture audio and translate it into visual data, or convert video information into audio signals, or combine these elements however you like.
Build Your Own Visual Instrument
With Jitter you can approach video and graphics like building a musical instrument. Jitter objects can be controlled with Max messages and integrated with audio data from Max, so you can use the same MIDI hardware mapping, envelope following, and modulation approaches in Max to control your visuals.
Create with Modular Tools
Using the modular Vizzie toolkit, along with the many included example patches, you can quickly prototype your visual ideas by patching together available materials.
Bring Your Own Media
Jitter supports loading and playback for a wide range of image and video file types, 3D models and material formats. This means you can bring your own source materials and combine them with the interactive realtime tools in Jitter to create software built around your own vision.
3D Graphics Exposed
Jitter's open-ended 3D Graphics tools let you explore generative primitive geometry and manipulate parts of the graphics engine that most environments keep hidden. Build your own fully rendered scene or graphical visualization.
As Deep As You Want to Go
Jitter also lets you dig deeper into the underlying technology and create your own parts. What you discover there might open up new directions of visual exploration.
Extend Your Visual Toolkit
Add these community-created Max Packages to Jitter to get even more creative options.
Get Started with Jitter
Jitter is included with Max, so all you need to get started is to install Max and start adding Jitter objects to your patch. You can also download the examples on this page to start playing with Jitter right away. For more comprehensive Jitter resources, visit the Jitter Resources Overview.